| Article Index |
|---|
| Adept Feat List |
| Basic Adept Feats |
| Complex Adept Feats |
| Erudite Adept Feats |
| All Pages |
Basic Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Block: negate a ranged or melee weapon attack that just hit you; this feat requires a Shield.
Break Limb: Break an enemy's limb in melee, which remains broken until it is healed.Cripple Limb: Cripple an enemy's limb in melee, temporarily disabling that limb.
Critical Strike: Strike an enemy with great force, inflicting great damage upon him.Disarm: Strike an enemy's arm to cause him to drop his weapon or shield.
Dodge: completely avoid a ranged or melee weapon attack that just hit you; costs more to use than Block.Knockback: Strike an enemy in melee to knock him away from you.
Parry: negate a melee weapon attack that just hit you.Pierce Shield: Strike an enemy's shield or weapon and inflict damage to him.
Retain: negate a Disarm upon just hit you.Totem Strike: Strike with elemental, Totemic power.
Totemic Counsel: detect the presence of any invisible creatures and pinpoint their location after Channeling.
Totemic Warding: negate an specific kind of elemental attack; this feat's effects vary based on one's Totem.
Complex Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Break Force: negate a Force effect (Knockback, Snare, Grapple or Shackle) that just hit youEndure Pain: negate a Pain effect (Cripple Limb, Daze or Stun) that just hit youResist Charm: negate a Charm effect (Befriend, Suggestion, Pacify or Taunt) that just affected you.
Spurn Death: negate a Mortal effect (Weakness, Fear or Domination) that just hit you.Staggering Strike: Daze an enemy with a powerful melee attack, preventing him from using Spells or Feats for a short time.
Totemic Healing: Channel Totemic energy to heal your injures and regain up to 5 HP. If you spend SP and have the Toughness skill, you can regain more HP.Totemic Inquisition: Question a Spirit or a Dying character and gain information from them.
Totemic Renewal: Remove any Control effect upon you after Channeling Totemic energy; this also removes Basic Poisons and Lesser Diseases.Erudite Skills: can be learned from select Non-player Characters only.
Evade: Negate a spell that just hit you.
Sundering Strike: perform a powerful melee attack that can break your target's weapon or shield.Totemic Armor: Create armor from Totemic energy that grants you 15 Armor Points (AP).
Totemic Hammer: Strike an enemy in melee with multiple elemental attacks.Totemic Mercy: Sacrifice your own vitality and channel Totemic energy to heal all nearby allies, allowing them to regain up to 10 HP.
Totemic Rending: Strike an enemy in melee with Totemic energy, ravaging his spiritual power or suppressing his fighting prowess.


