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Adept Feat List

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Adept Feat List
Basic Adept Feats
Complex Adept Feats
Erudite Adept Feats
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Build Cost: Each Feat costs 5 build to learn.

 

Basic Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.

Block: negate a ranged or melee weapon attack that just hit you; this feat requires a Shield.

Break Limb: Break an enemy's limb in melee, which remains broken until it is healed.

Cripple Limb: Cripple an enemy's limb in melee, temporarily disabling that limb.

Critical Strike: Strike an enemy with great force, inflicting great damage upon him. 

Disarm: Strike an enemy's arm to cause him to drop his weapon or shield.

Dodge: completely avoid a ranged or melee weapon attack that just hit you; costs more to use than Block.

Knockback: Strike an enemy in melee to knock him away from you.

Parry: negate a melee weapon attack that just hit you.

Pierce Shield: Strike an enemy's shield or weapon and inflict damage to him.

Retain: negate a Disarm upon just hit you.

Totem Strike: Strike with elemental, Totemic power.

Totemic Counsel: detect the presence of any invisible creatures and pinpoint their location after Channeling.

Totemic Warding: negate an specific kind of elemental attack; this feat's effects vary based on one's Totem.

 


Complex Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill.

Break Force: negate a Force effect (Knockback, Snare, Grapple or Shackle) that just hit youEndure Pain: negate a Pain effect (Cripple Limb, Daze or Stun) that just hit you

Resist Charm: negate a Charm effect (Befriend, Suggestion, Pacify or Taunt) that just affected you.

Spurn Death:  negate a Mortal effect (Weakness, Fear or Domination) that just hit you.

Staggering Strike: Daze an enemy with a powerful melee attack, preventing him from using Spells or Feats for a short time.

Totemic Healing: Channel Totemic energy to heal your injures and regain up to 5 HP. If you spend SP and have the Toughness skill, you can regain more HP.

Totemic Inquisition: Question a Spirit or a Dying character and gain information from them.

Totemic Renewal: Remove any Control effect upon you after Channeling Totemic energy; this also removes Basic Poisons and Lesser Diseases.


Erudite Skills: can be learned from select Non-player Characters only.

Evade: Negate a spell that just hit you.

Sundering Strike:  perform a powerful melee attack that can break your target's weapon or shield.

Totemic Armor: Create armor from Totemic energy that grants you 15 Armor Points (AP).

Totemic Hammer: Strike an enemy in melee with multiple elemental attacks.

Totemic Mercy: Sacrifice your own vitality and channel Totemic energy to heal all nearby allies, allowing them to regain up to 10 HP.

Totemic Rending: Strike an enemy in melee with Totemic energy, ravaging his spiritual power or suppressing his fighting prowess.

 

 




Last Updated ( Tuesday, 16 August 2011 15:56 )  

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