Kingdom Name
Thematic Excerpt: A short piece of prose or poetry that helps illustrate the Kingdom’s beliefs and theme.
Overview: Here is described the basic theme and the story of the Kingdom.
Costuming Preferences: In this entry are described the cultural clothing customs of the Kingdom. Take note that these are guidelines and inspiration rather than hard-set rules.
Races Allowed: Only the Races written here are allowed to be part of this Kingdom.
Starting Languages: Characters from this Kingdom receive these starting languages for no cost (granting them access to notes regarding said languages).
Kingdom Benefit: Living in a Kingdom colors a character’s upbringing, abilities, and values. It may be overt, a subtle, or even a reactionary influence (such as a Jotunbrud expatriate that rejects his people’s bloodthirstiness after years of pointless battles). A starting character may choose one (and only one). Skills, feats, or spells gained from a Kingdom are annotated in sections that they belong in, but in the build cost, write a “K” instead of a number. This shows (1) how the character received the ability and (2) the fact that its presence does not contribute to determining what level a character is (although it may fulfill prerequisites for certain class abilities).
Design Note: Having an origin in certain Kingdoms may grant seemingly more powerful mechanical benefits than those who choose to come from others; for example, the Free Tribes seem to grant very basic benefits compared to the established Kingdoms. This is because certain Kingdoms reward certain character types while the Free Tribes offer a simpler, more versatile benefit that can reward any character type.


