Class Overview: There have always been five Totems upon Midworld, five Totems willing to place their marks upon the dwellers of the mortal world:
Sun – who burns ever brightly in the skies
Moon – who sends long shadows across the landscape
Storm – who flies across Midworld in a single eye-blink
Earth – who holds the shape of Midworld together
Winter – who is the end and the beginning of all things
Indeed, across the surface and the histories of Midworld, mortals are born with their fates entwined with that of a Totem spirit. There are no definitive answers to why there are only five kinds of Totem spirit or why they choose whom they choose, but those who have been lent the strength and the power of a Totem can expect two things: a life of constant conflict and incredible spiritual prowess that allows them to transcend beyond the limits of mortality.
Costume Effects: The mark of his Totem drawn upon one’s brow or upon one’s upper chest (right below the neck).
Class Features: Adepts receive these Class Features at first level for no build cost.
-SPIRITUAL COMMUNION
- Because of the Adept’s bond with the Aetherworld, he can see and speak (in whispers only) to spirits (those that wear white headbands). An adept begins with the Spirit-Sight skill. This skill also allows the Adept to speak to Spirits and Spirit-Beasts.
- Furthermore, any and all Adepts can call a minor spirit to them that can light their path during times of darkness (phys rep: flash-light or other lighting device).
-MARK OF THE TOTEM
- An adept is the vessel of his totem, the greater spirit that allows him to perform feats of supernatural prowess. An adept must possess, upon his brow or chest, a mark of his totem. This mark must be in full view, so that those who look upon the adept realize what powers he is capable of and accord him the respect that is due to him.
- In addition, the Adept learns the Totem Strike feat, which allows him to channel his Totem’s power into a melee or ranged weapon strike.
An Adept must choose from the following Totems, although there are whispers of Forgotten and Forbidden totems that allow adepts to channel the power of Demons or even Dragons:
EARTH: The power of beasts, of the wild or the mountains. This is represented by a featureless circle, claw marks, fangs, or an upturned mountain.MOON: The power of darkness, night, and the moon. This is represented by a crescent moon, an eye or a black five-pointed star.
SUN: The power of fire, warmth, and light. This is represented by a sunburst, a tongue of flame, or a winged serpent.
STORM: The power of lightning, winds, and the sky. This is represented by a thunderbolt, a spiral, or a bird.
WINTER: The power of ice, decay, and the seas. This is represented by a snowflake, a coiled serpent, a skeletal tree or waves.
*If you wish to use an alternative symbol for your Totemic Mark, you may consult the Seventh Kingdom staff.
ADEPT SUB-CLASSES: Adepts must choose from one of three Sub-Classes: the Berserker, the Mystic and the Zephyr.


