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Seventh Kingdom IGE

Marksman

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Class Overview: The Marksman is a fighter that specializes in the use of ranged weaponry, of bows, crossbows and throwing weapons. On and off the field of battle, there is no one as skilled a Marksman when it comes to sending steel deep into the heart of an enemy.

 

But the Marksman is more than missile weapon specialist. His skills have trained his senses to a fine edge- an expert Marksmen is as keen-eyed as a hawk and has ears and a nose as sharp as a wolf. Only stealthiest intruder can pass beneath his gaze without detection. Those that would have something to hide would do well to avoid a Marksman’s presence. Those that try to escape would be hard-pressed to do so when a Marksman is abroad.

 

The Wild Elves of the Frostwing Tribe have a saying: “There are good Elves and evil Elves, rich Elves and poor Elves, young Elves and old Elves, but in the end, all Elves are worth only a well-placed arrow”

 

Phys Rep: Any character that uses Bows or Crossbows need to carry a physical representation of a quiver in order to use the Bow or Crossbow.


Class Features: Marksmen receive these Class Features at first level for no build cost.

 

-MISSILE EXPERTISE

Choose one of the following skills: Crossbow Proficiency, Thrown Weapon Proficiency or Bow Proficiency - you get one of these skills for no build cost. Furthermore, a Marksman using throwing weapons can throw arrow packets instead of using throwing weapons (throwing knives, throwing axes, javelins or throwing hammers) when he has at least five throwing weapons on his person and one in his hand. Lastly, Marksmen gain the Batter/Pierce Shield feat for no build cost and can use it for only 1 SP. 

 

-KEEN SENSES

   All Marksmen begin the game with either the Sense Hidden feat or the Sense Deception feat.

 

MARKSMAN SUB-CLASSES: Marksmen must choose from one of three sub-classes: the Bow-slinger, the Hunter and the Skirmisher.

Last Updated ( Friday, 03 July 2009 13:27 )  

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