| Article Index |
|---|
| Marksman Feat List |
| Marksman Basic Feats |
| Marksman Complex Feats |
| Marksman Erudite Feats |
| All Pages |
Build Cost: Each Feat costs 5 build to learn.
Basic Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Crippling Shot: Disable one of your target's arms from a distance, making him unable to use it.
Critical Strike: Strike an enemy with great force, inflicting great damage upon him.
Dodge: completely avoid a ranged or melee weapon attack that just hit you; costs more to use than Block.
Flee the Scene: After 10 seconds of running, you can escape a dangerous situation and elude pursuers.
Gather Information: After 5 minutes of conversation, you can ask a question of your target and he must answer truthfully.
Hobbling Shot: Disable one of your target's leg from a distance, preventing him from moving quickly or easily.
Knockback: Strike an enemy to knock him away from you.
Mocking Shot: Taunt a distant target, forcing him to engage you.
Parry: negate a melee weapon attack that just hit you.
Pierce Shield: Strike an enemy's shield or weapon and inflict damage to him.
Retain: negate a Disarm effect that has been used upon you.
Sense Deception: determine if a nearby target has lied to you or is disguised.
Sense Hidden: sense the presence of invisible creatures and reveal them.
Tolerate Poison: negate the effects of combat poisons and basic ingested poisons.
Complex Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Break Force: negate a Force effect (Knockback, Snare, Grapple or Shackle) that just hit you.
Confounding Shot: strike a distant enemy with force enough to Confuse him for a few seconds.
Endure Pain: negate a Pain effect (Cripple Limb, Daze or Stun) that just hit you.
Interrogate: torture a target in order to get accurate and truthful information.
Pursue Quarry: pursue an enemy using an Escape effect.
Resist Charm: negate a Charm effect (Befriend, Suggestion, Pacify or Taunt) that just affected you.
Staggering Strike: Daze an enemy with a powerful attack, preventing him from using Spells or Feats for a short time.
Erudite Feats: can be learned from select Non-player Characters only.
Deadly Arrow: strike an enemy with an attack that is deadly to Mortal creatures.
Double Throw: hurl two throwing weapons at the same target to inflict massive damage.
Evade: Negate the effects of a spell that just hit you.
Pierce Illusion: strike an invisible target and reveal him to your allies.
Twin Shot: Shoot two arrows in rapid succession against one or two targets.


