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Marksman Feat List

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Marksman Feat List
Marksman Basic Feats
Marksman Complex Feats
Marksman Erudite Feats
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Build Cost: Each Feat costs 5 build to learn.

Basic Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.

Crippling Shot: Disable one of your target's arms from a distance, making him unable to use it.

Critical Strike: Strike an enemy with great force, inflicting great damage upon him.

Dodge: completely avoid a ranged or melee weapon attack that just hit you; costs more to use than Block.

Flee the Scene: After 10 seconds of running, you can escape a dangerous situation and elude pursuers.

Gather Information:  After 5 minutes of conversation, you can ask a question of your target and he must answer truthfully.

Hobbling Shot: Disable one of your target's leg from a distance, preventing him from moving quickly or easily.

Knockback: Strike an enemy to knock him away from you.

Mocking Shot: Taunt a distant target, forcing him to engage you.

Parry: negate a melee weapon attack that just hit you.

Pierce Shield: Strike an enemy's shield or weapon and inflict damage to him. 

Retain: negate a Disarm effect that has been used upon you.

Sense Deception: determine if a nearby target has lied to you or is disguised.

Sense Hidden: sense the presence of invisible creatures and reveal them.

Tolerate Poison: negate the effects of combat poisons and basic ingested poisons.

 

Complex Feats: can be learned from Player Characters or Non-player Characters who possess the Teach skill.

Break Force: negate a Force effect (Knockback, Snare, Grapple or Shackle) that just hit you.

Confounding Shot:  strike a distant enemy with force enough to Confuse him for a few seconds.

Endure Pain: negate a Pain effect (Cripple Limb, Daze or Stun) that just hit you.

Interrogate: torture a target in order to get accurate and truthful information.

Pursue Quarry: pursue an enemy using an Escape effect.

Resist Charm: negate a Charm effect (Befriend, Suggestion, Pacify or Taunt) that just affected you.

Staggering Strike: Daze an enemy with a powerful attack, preventing him from using Spells or Feats for a short time. 

 

Erudite Feats: can be learned from select Non-player Characters only.

Deadly Arrow: strike an enemy with an attack that is deadly to Mortal creatures.

Double Throw: hurl two throwing weapons at the same target to inflict massive damage.

Evade: Negate the effects of a spell that just hit you.

Pierce Illusion: strike an invisible target and reveal him to your allies.

Twin Shot: Shoot two arrows in rapid succession against one or two targets.

 


 




Last Updated ( Tuesday, 16 August 2011 15:56 )  

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