*After character creation, these skills can be learned without a teacher.
| BUILD COST | SKILL NAME |
| 10 | Bestial Asecndance |
| 10 | Beast Claw Style (Bearkin or Catkin only) |
| 10 | Bestial Resilience (Bearkin or Serpentkin only) |
| 5 | Bind the Beast |
| 10 | Blind Fighting (Serptkin or Houndkin only) |
| 5 | Camouflage (Catkin or Serpentkin only) |
| 10 | Great Strength (Bearkin or Houndkin only) |
| 10 | Pack Strike (Catkin or Houndkin only) |
| 5 | Spirit-Sight |
| 10 | Wings (Birdkin only) |
BEASTLING SKILL OVERVIEW:
Bestial Ascendance
With this skill, a Beastling that uses the Bestial Wrath ability regains up to 3 SP. This skill does not allow you to regain more SP than a Beastling’s maximum capacity can allow.
Bestial Resilience
With this skill, a Bearkin or Serpentkin Beastling gains 10 AP that does not stack with armor whenever he uses the Bestial Wrath ability.
Beast Claw Style
With this skill, a Bearkin or a Catkin Beastling gains the benefit of the Dual Weapon Expertise skill - whenever holding two weapons, a Warrior that misses while attempting with a melee attack feat receives a second chance to land his failed attack.
He may repeat the missed feat, this time using his other weapon and prefaced with the word “Off-hand”. The “off-hand” attack must be done within 10 seconds of the previous attack. This function of the skill can also be used when the previous attack was dodged, parried or blocked.
The benefit of this skill does not augment the benefits of the Dual Weapon Expertise Skill, nor does it allow a Beastling access to the Dual Weapon Mastery skill.
Bind the Beast
By invoking this skill, you gain the ability to end the Bestial Wrath effect –thereby preventing you from attacking your allies. After this skill is used and Bestial Wrath is ended, you are stunned for 30 seconds.
Camouflage
Using this skill, you can attempt to hide in a dark area or behind some cover such as a tree or a shrub. Hiding should only be done when there are no enemies in the immediate area (defined as within earshot when outdoors or within the same room if you are indoors). You must invoke “Hiding 1, Hiding 2…Hiding 10” in a firm voice. While hiding, you must crouch low to the ground and have your weapons on the floor. Speaking so will moving from your crouching position will take you out of hiding. Characters with the Sense Hidden Feat or spells that duplicate that effect can use these to detect you. It is best to truly be hidden from view in that case.
You cannot use this skill if you are wearing any kind of metal armor that isn’t chainmail.
Great Strength
All of your melee attacks deal one more point of damage than normal. Also, you can perform a Feat of Strength once every 60 seconds. Feats of Strength include throwing an ally’s body to one side or tear open a portcullis. By invoking a Feat of Strength, you can break free of a Snare effect; However, you incur 10 damage in the process.
Pack Strike
With this skill, a Catkin or Houndkin Beastling inflicts one additional point of damage when using a melee weapon strike upon a target from behind him. This bonus to damage stacks with all other bonuses to damage.
Spirit Sight
Because of your bond with the world of spirits, you can see and speak (in whispers only) to spirits (those that wear white headbands). This skill also allows you to speak to Spirits and Spirit-Beasts. When using this skill, invoke its name before initiating a conversation with a Spirit or a Spirit-Beast.
Wings
With this skill, you gain the ability to fly. By spending 1 SP, you can fly for 10 seconds.
While flying, you can do nothing but move and use feats/spells to defend yourself. However, flying characters are immune to melee attacks and can only be affected by ranged attacks and spells. Any effect that stops movement, such as the Shackle effect or the Stun effect, inflicts 5 points of damage to you and ends your flight.
Phys rep: Feathers along the arms, or wings on back.


