| Article Index |
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| Sorcerer Diablerie Spell List |
| Diablerie Basic Spells |
| Diablerie Complex Spells |
| Diablerie Erudite Spells |
| All Pages |
Solely the province of the Diabolist (or the Pact Mage), Diablerie spells utilize secret methods and dark energies granted by the Demonic Overlords in the Underworld. These magics pack massive amounts of power, barely controlled and perilously wielded by a Mortal conjurer.
Like all Sorcery, Diablerie spells utilize dangerous amounts of energy and risky methods in manifesting it. However, Diablerie spells are especially known and feared for their destructive prowess, especially in the elements of fire and ice. Other lesser known but equally useful aspects of Diablerie include magics that steal portions of others' souls to restore one's vitality, spells that surround a Diabolist with a fell charisma that others mindlessly follow and of course, arcana that causes enormous amounts of pain and torment to the enemies of the spell-caster.
A well kept secret among Diabolists is the Soul Graft: the temporary melding of a Mortal's soul with a Demon's power. Learning a Soul Graft is a dangerous endeavor as it involves looking a Demon weak enough to defeat, yet powerful enough to have a True Name. With the True Name in hand, a Diabolist can bestow portions of that Demon's power to himself, his allies or his servants. Naturally, those who bear a Soul Graft are given tremendous power but at a perilous cost: the Host of a Soul Graft may fall completely under the sway of a Demon and destroy all that he cares for.
"Such risks", say the Diabolists of Midworld, "are merely part of the trade and well worth the Price of Power"
DIABLERIE RITUALS
If a spell in this list requires a ritual, you may use the suggestions listed below.
Diablerie Rituals are darksome affairs that almost always involve blood, darkness and fell oaths. Many Diabolists that perform rituals by themselves, usually meditate upon their Pact-Stave and ceremonially spill some blood (whether it is their own or the blood of another) upon it. Some Diabolists add litanies to these meditations, long lists of those they intend to destroy in hatred or a listing of those whose souls they have stolen, ripped apart and sold away.
Diabolist Rituals that involve others are rare, due to the dangerous nature of the magics. However, these rituals often involve the spilling of blood, whether ceremonially, in a mock combat, or in actual sacrifice. Key to these rituals is the swearing of an Oath of some kind. Sometimes it is a temporary Oath of protection or servitude to the Sorcerer; other times, it is a short-lived Oath of alliance to the Dark Powers that the Diabolist serves. There are Oaths that are more personal, such as an oath of vengeance or an oath of destruction, sworn upon one of the Diabolist's enemies. Either way, words are spoken, oaths are sworn and blood is spilled to seal the pact between the Diabolist and his erstwhile comrades.
Short Incantation (Most spells use this): "From the Vault, I conjure a..."
Long Incantation (Erudite and Ritual spells use this): "From the Vault of Secrets and Torment, I conjure a..."
SPELL SUMMARIES
Basic Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Word of Hellfire: conjures hellish flames from the Underworld and hurls it at a distant target.
Word of Baelfrost: conjures freezing winds from the Underworld and hurls it at a distant target.
Oath of Hellfire: places a Glyph upon you that infuses your weaponry with hellish wrath and infernal flames.
Oath of Baelfrost: places a Glyph upon you that infuses your weaponry with unearthly cold and bitter winds.
Word of Torment: inflicts a sharp pain upon a distant target; the pain is so excruciating that the target cannot cast Spells or Feats for a short duration.
Word of Soul Reaving: sacrifices spiritual energy and gambles vitality in an attempt to inflict horrendous wounds upon an opponent and steal some of their life essence.
Oath of Fell Influence: places a Glyph upon you that allows you to deceive others and goad them irresistibly into attacking you.
Oath of Fell Charm: places a Glyph upon you that grants you a dark charisma; you are capable of quickly making friends and calming hot heads.
Inquisition of Demonic Presence: unerringly determine if someone is a demon or possessed by one.
Word of Demonic Reaving: destroy the spells that are cast upon a helpless victim.
Complex Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Word of Demon-Slaying: conjure energy that is deadly to demons and hurl it at a distant target.
Howl of Hellfire: infuse yourself and your weaponry with a fiery wrath and strike down multiple enemies with infernal flames.
Howl of Baelfrost: infuse yourself and your weaponry with a bitter rage and strike down multiple enemies with unearthly cold.
Oath of Blinding Blood: place a Glyph upon yourself that infuses your blood with demonic energies; those that injure you in melee can be blinded by your accursed blood.
Oath of Fell Counsel: ply the Vault for information, whether it is aid in deciphering a language or uncovering a piece of lore.
Oath of False Flesh: places a Glyph upon you that disguises you; with the right components, this spell can even disguise you as someone from another Race.
Erudite Spells: can be learned from select Non-player Characters only.
Graft of the Hellfire Demon: places a Glyph on a target that infuses their soul with the power of a Hellfire Demon; the target can use the Demon's fiery rage and is possessed by the Demon when he is dying.
Graft of the Baelfrost Demon: places a Glyph on a target that infuses their soul with the power of a Baelfrost Demon; the target can use the Demon's frozen power and is possessed by the Demon when he is dying.
Graft of the Ironscale Demon: places a Glyph on a target that infuses their soul with the power of an Ironscale Demon; the target can use the Demon's iron-bound tenacity and is possessed by the Demon when he is dying.
Graft of the Barbed Demon: places a Glyph on a target that infuses their soul with the power of a Barbed Demon; the target can use the Demon's cruel fury and is possessed by the Demon when he is dying.


