| Article Index |
|---|
| Sorcerer Insanomancy Spell List |
| Insanomancy Basic Spells |
| Insanomancy Complex Spells |
| Insanomancy Erudite Spells |
| All Pages |
Dreams and Delusions, Broken Minds and Fevered Souls - these are the parts of the fractured whole that is Insanomancy. Occasionally called the Discipline of Madness, Insanomancy uses the mental realm as its plaything and its toy. It is one of the more seductive of the Disciplines and one of the most destructive as well. There are too many tales of would-be Disciples that did not survive their perilous studies - becoming the very lunatics and madmen that they hoped to create.
Only those who have braved the mind-breaking, soul-searing texts of these magics can truly know the awful truth: Insanomancy is not a Discipline for inciting madness but a Discipline for the Mad, the Crazed and the Insane. To delve into it, is to become Mad and Unhinged and Deranged - but to be too far gone is to lose one's self entirely. To not be "Mad enough", is just as dangerous.
For those who have successfully managed the tempestuous waters of this Discipline, the fracturing of their minds has opened new paths to partake of and new roads to delve. Through ways previously unreckoned or even once considered too dangerous, an Insanomancer can vastly improve the power of his spellcraft as well as wield the madness inciting powers of this Discipline.
Incantation: “By the Broken Mind and the Fevered Soul, I conjure a..."
SPELL SUMMARIES
All Spells cost 5 Build to learn.
Basic Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Word of Confusion: Confuses a distant target, preventing him from performing any actions for a short time.
Word of Woe: Dazes up to 2 different targets, preventing them from using any Spells or Feats for a short time.
Oath of False Truths: places a Glyph upon you that makes you better at lying and better at discerning lies.
Complex Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Memory of Insanity: places a Glyph upon a small room that veils it from view and prevents others from discovering it.
Word of False Victory: places a delusion upon the target; an attack of your choice that is made upon you automatically misses.
Erudite Spells: can be learned from select Non-player Characters only.
Breath of Nightmares: horrifies up to 3 different targets, causing them to flee from you.
Memory of Delirious Dreaming: Places a Glyph upon a small room that allows you to confuse those within it at your command.


