| Article Index |
|---|
| Sorcerer Bloodcraft Spell List |
| Bloodcraft Basic Spells |
| Bloodcraft Complex Spells |
| Bloodcraft Erudite Spells |
| All Pages |
Balance is at the heart of the Bloodcraft Discipline, balance and blood. Those who take and destroy without thought will find no purchase in the lessons of Bloodcraft. Precision and control mark those who have mastered this Discipline. In order to drain the lifeblood of others and derive sustenance from it, great care is required. Likewise, forcing an opponent's blood to cover their eyes or flood their mouth through pure willpower demands an intense amount of control on the Caster's part.
Many deem this Discipline as grotesque without truly understanding its core principles. Failed Bloodcrafters are those who have spent too much of their own energies or have been corrupted by taking too much through this art. Only those who have taken Precision and Control to heart know well that upsetting the balance can spell ill for the foolish and the ignorant.
But those who have mastered the delicate balancing of will and flesh in this Discipline can reap its benefits. They can drain the blood of others to fortify their life force or cleanse the ailments from the blood of a patient. More compassionate Bloodcrafters can save a fallen ally by sealing their wounds and bringing them to a more competent healer. All these powers and more await those who dare delve into the path of Bloodcrafting.
Incantation: "By flowing blood and pooling ichor, I conjure..."
SPELL SUMMARIES
Basic Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Word of Life-theft: Steals a distant target's vitality and regain up to 5 HP.
Oath of Blood Vengeance: Places a Glyph on you that allows you to inflict retributive shadow damage upon those who strike you.
Complex Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Word of Blood-Sealing: Stabilizes a fallen ally; those in their Critical Death Count rise up and follow the caster mindlessly.
Word of Blood-Scouring: Purifies the blood of a patient, removing lesser diseases and basic poisons. If expensive components are spent, more powerful ailments can be treated.
Word of Crimson-Tongue: Silences a distant target, preventing them from speaking in-game or casting spells.
Erudite Spells: can be learned from select Non-player Characters only.
Word of Scarlet-Sight: Blinds a distant target, preventing them from defending themselves or moving.
Word of Blood Draining: Confuses a distant target and then drains their life force, healing the caster while damaging the target.


