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Witch Fury Spells

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Witch Fury Spells
Basic Fury Spells
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Fury Spells call upon the Furies, fiery spirits of destruction, illumination and passion. Fury spells tend to be like the spirits of the same name; cruel, vengeful and uncaring. They focus on inflicting damage and pain without regard for the consequences and the victim. Sometimes, they illuminate and enlighten, just as flame can brighten one’s vision with light or warm one’s soul with hope. But such spells are few and far in between.

Among the Witches of Midworld, it is known the Fury spells exist to inflict large amounts of damage and suffering, to both foe and friend. While some Witches would shy away from this destruction, there are those who consider the Furies to be a necessary evil – after all, rebirth cannot come unless destruction has passed. And then, there are those who consider the Furies to be the end all and be all of everything; they desire only to devastate and to consume, just as the Furies do. For these folk, the Furies are there to be emulated and eventually, surpassed in their burning glory.

 

FURY RITUALS:

If a spell’s description requires a Ritual, you may use the suggestions below.


Many Dark Witches offer a sacrifice to the Furies, by ritually tearing or destroying an item (or an effigy). This is usually done while singing a sacred chant about the virtues of elemental flame, asking for the aid of the Furies or intoning the names of the caster’s (and participants’) enemies over and over in fiery hatred.

Some Witches emphasize the illumination aspect of fire instead, bathing the caster and all the ritual participants in summoned, magical light while singing a sacred chant or intoning a verse about the qualities of elemental flame or asking for the fire spirits’ aid.

Most Fury Rituals involve a great amount of light in their performance, either summoned or ambient. This means that Witches may choose fire pits, a forge, inside Annie’s Inn, a personally prepared location or even out-doors during a sunny day as a venue for their spell-casting.

Special Note: For the purposes of safety, Seventh Kingdom does not let its players use a real fire to burn objects. Those who break these rules will be sanctioned and even expelled from the game. Especially heavy sanctions await those who break or destroy Seventh Kingdom props and phys-reps because of the hard work placed in the props’ creation and the enjoyment denied to other players in the game.

Short Incantation (Used for most spells): "I summon a..."

Long Incantation (Used for Rituals and Erudite Spells): "By Fire and Fury, by Heat and Hate, I summon a..."

 

SPELL SUMMARIES

 

Basic Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.

Doom of Fierce Flame: Burns a distant enemy with summoned fire.

Doom of Mocking Flame: Taunts a distant enemy into engaging you.

Gift of Wrathful Flame: Imbues yourself or an ally with fire and fury, making your/their next attack more powerful.

Gift of Branding Flame: Places a Glyph on a target that infuses them with fiery energy; their strikes now burn with elemental flame.

Gift of Vengeful Flame: Places a Glyph on you that infuses you with vengeful flames; you can perform fiery retributive strikes upon those who injure you in close combat.

Gift of Leaping Flame: Allows a target to escape Force effects, which include effects that would restrain or bind them.

Gift of Bright Flame: Burns away Blindness and Mortal effects from a target.

Gift of Brilliant Flame: Allows you to sense the presence of Invisible creatures and pinpoint their location.

Doom of Torturing Flame: Burns a target's flesh and spirit, to forcibly gather information from it.

 

Complex Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill.

Doom of Binding Flame: Shackles a target and then hits them with a powerful, fiery attack.

Doom of Waiting Flame: Infuses a doorway or a container with fiery energy that will spring upon those who open it. Alternatively, can be placed on a Favored ally in order to strike them down upon your command.

Gift of Warding Flame: Places a Glyph upon a target that can protect it against Maia spells and Ice attacks.

Gift of the Flickering Flame: Temporarily turns you into a flickering, fiery form that is difficult to damage.

Gift of Cleansing Flame: Removes basic Poisons or lesser Diseases from a target, although some injury is also inflicted. Components can be expended to cure more potent ailments.

Gift of Forging Flame: Summons a flame to field-repair weaponry or armor.

 

Erudite Spells: can be learned from select Non-player Characters only.

Doom of Vicious Flame: Stuns a target with excruciating pain, preventing him or her from taking any and all actions.

Gift of Radiant Flame: Summons the power of the Sun to heal you and to blind your enemies.

Gift of Protective Flame: Summons a wall of flames upon you that inflicts damage upon everyone that touches you or attacks you in melee.

Crown of Elemental Flame: Places a Glyph upon a target that infuses him or her with a powerful Fire spirit; the spirit grants its strengths and weaknesses to its Host.

 



Last Updated ( Friday, 13 April 2012 03:16 )  

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