| Article Index |
|---|
| Witch Wisp Spell List |
| Basic Wisp Spells |
| Complex Wisp Spells |
| Erudite Wisp Spells |
| All Pages |
Well-known to the Dark Witches of Midworld is the penchant of Wisp spells to extract grievous costs not only from their victims but also from those who utilize these spells. Some have theorized a loose connection between these mysterious entities and the Umbral Parasites bound to Shadowsoul Sorcerers, for so cruel and callous are these creatures as to demand such an association. Sometimes the prices called for are simple: an Elemental Component or the veneration of an entire Coven. But for more important tasks, the Wisps demand blood and spirit and no less that these. There are cautionary tales aplenty among Druid, Witch and Shaman of those foolish enough to treat with the Wisps without caution and causing their own demise through reckless incaution.
WISP RITUALS
If a Wisp spell’s description requires a Ritual, you may use the suggestions below.
Those who perform Rituals to the Night Spirits usually perform these rituals in the nocturnal hours. Lacking such a convenience, Witches who would draw power from the Wisps perform their rituals in places of shadow or shade such as within buildings or within isolated, shadowed groves in the wild.
In the daylit hours or brightly lit areas, Witches employ blindfolds upon themselves or fellow participants to further embrace the darkness necessary to work their magics; similarly, these rituals involve speech no louder than a whisper – even among Witches that use music as ceremonial rites, their songs are more susurrus rhythm or background whispering than chant or rhyme.
Because secrets and lore are important to the Wisps, many Witches demand such a toll given to the Wisps in order for their Favored to receive the Wisps’ power. Any secret, no matter how trivial or meaningless, are whispered into the ears of the Witch who acts as a conduit to the Wisps themselves. Naturally, there are those Witches that use this knowledge to their own benefit; but most respect the sanctity of their rituals just as a Priest regards the sacredness of their worship ceremonies. Witches performing their rituals alone prefer to whisper their own secrets to the Wisps… or else make up their own lies for the Wisps to consider and digest.
Short Incantation (Used by most Spells): "I summon a..."
Long Incantation (Used by Erudite and Ritual spells): "By fading Twilight and fallen Dusk, I summon a..."
SPELL SUMMARIES
Basic Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill. Alternatively, these can be learned during character creation.
Doom of Scything Darkness: slices into a distant target with bone-chilling ice; this spell inflicts greater amounts of damage during the night hours.
Gift of Scything Darkness: places a Glyph upon a target that infuses their weaponry with bone-chilling darkness; the targets of this spell will strike significantly harder when attacking from behind.
Doom of Barbed Darkness: inflicts a sharp pain upon a distant target; the pain is enough to prevent the target from using Spells or Feats for a short while.
Gift of Fluttering Darkness: turns you into a flock of ravens and allows you to escape an unwanted encounter.
Gift of Devouring Darkness: siphons health and vitality from one of your Favored allies.
Gift of Insightful Darkness: seeks out the aid of the mysterious night spirits to decipher another language or to uncover more information about a topic.
Sanctum of Warding Darkness: places a Glyph upon an area that prevents intruders from discovering, much less entering, it.
Complex Spells: can be learned from Player Characters or Non-player Characters who possess the Teach skill.
Doom of Banishing Darkness: Summons energies that are dangerous to a Spirit and hurls it at a distant target.
Gift of Warding Darkness: places a Glyph upon a target that can protect it from spells, although at some cost to vitality and spirit.
Doom of Insightful Darkness: forcibly gather information from a target at some expense to one's health or discover any elemental weaknesses that a creature might have.
Gift of Shrouding Darkness: places a Glyph upon you that conceals the identity of the beneficial spells and effects that you have.
Gift of Veiling Darkness: places a Glyph upon you that changes your appearance; by sacrificing enough elemental components, you can even disguise yourself as a member of another Race.
Sanctum of Waiting Darkness: places a Glyph upon a room that summons dark energies into it; at your command, these energies can be unleashed upon intruders to deadly effect.
Erudite Spells: can be learned from select Non-player Characters only.
Doom of Slithering Darkness: inflicts horribly, mind-numbling pain upon a distant target and allows you to feast upon their agony.
Doom of Horrifying Darkness: inflicts terror upon up to three targets, causing them to flee from you in fear.
Gift of Lying Darkness: places a Glyph upon you that allows you to reflect spells that have been cast upon you; doing so also costs you vitality and spiritual energy.
Gift of Protecting Darkness: creates a wall of shadows that you sustain; anything that touches this wall is Confuse -- they are unable to think or act for a short time.
Gift of Encircling Darkness: creates a circle of power that can be used to trap and bind a creature that you name.
Crown of the Elemental Darkness: places a Glyph on a target that infuses them with the powers of a night spirit; the night spirit shares its strengths and weaknesses with its Host.


