What is a Transmutation?
A Transmutation is a special action that only Transmuter Alchemists can perform. Using an alchemy laboratory and transmutation formulae, they can change an Elemental Component’s type, turning a basic Earth Component into a basic Death Component or turning a rare Wind component into three basic Wind Components.
How is Transmutation done?
In order to perform a Transmutation, a character must have the following:
- The appropriate rank of the Transmuter skill (Expert Transmuter for Complex Transmutations and Master Transmuter for Erudite Transmutations)
- The necessary Formula on a Wyrdic Cipher or as a Skill on your Character Card.
- Any necessary components required by the Formula
- Five uninterrupted, consecutive minutes of Role-playing the Transmutation process at the Alchemy Lab or in Annie’s Inn.
- The phys-reps of the Components to be transmuted.
After the allotted time has been spent Role-playing the Transmutation of the Component, the Transmuter can deliver the components to Logistics. They must show Logistics the following:
- The Formula to be used (on a Wyrdic Cipher or on a Character Card)
- The Component(s) to be Transmuted
After they have displayed the necessary information to Logistics, they will be granted the fruits of their labor: the new form of the Components they have transmuted.
List of Elemental Components: | Conversion Rate Outline: | |
Listed below are each element and their anti-elements. There are eleven elements | Basic components can not be | |
| Earth: | Wind, Lightning | 5 rare -> 1 pure |
| Holy: | Demonic | 1 pure -> 3 rare |
| Fire: | Shadow, Water | 5 basic -> 1 rare |
| Shadow: | Fire, Lightning | 1 rare -> 3 basic |
| Metal: | Wind | 3 minor -> 1 basic |
| Water: | Fire | |
| Death (proscribed): | None | |
| Demonic (proscribed): | Holy | |
| Wind: | Earth, Metal | |
| Lightning: | Earth, Shadow | |
| Herbal: | All except –Earth, Wind, Water, Shadow | |
Component Icons: Rarity Values:
| Fire: | | Lightning: | Pure: | Purple | |||||||
| Water: | Holy: | Rare: | Red | ||||||||
| Wind: | Death: | Basic: | Blue | ||||||||
| Earth: | Demonic: | Minor: | Green | ||||||||
| Metal: | Shadow: | ||||||||||
| Herbal: |
Transmutation Formulae (B/C/E)
Basic Transmutation:
Purify Earth Component Formula
Basic Transmutation
Effect: Three Minor Earth Components are Transmuted into 1 Basic Earth Component.
Cost: None
Purify Holy Component Formula
Basic Transmutation
Effect: Three Minor Holy Components are Transmuted into 1 Basic Holy Component.
Cost: None
Purify Fire Component Formula
Basic Transmutation
Effect: Three Minor Fire Components are Transmuted into 1 Basic Fire Component.
Cost: None
Purify Shadow Component Formula
Basic Transmutation
Effect: Three Minor Shadow Components are Transmuted into 1 Basic Shadow Component.
Cost: None
Purify Metal Component Formula
Basic Transmutation
Effect: Three Minor Metal Components are Transmuted into 1 Basic Metal Component.
Cost: None
Purify Demonic Component Formula
Basic Transmutation
Effect: Three Minor Demonic Components are Transmuted into 1 Basic Demonic Component.
Cost: None
Purify Death Component Formula
Basic Transmutation
Effect: Three Minor Death Components are Transmuted into 1 Basic Death Component.
Cost: None
Purify Wind Component Formula
Basic Transmutation
Effect: Three Minor Wind Components are Transmuted into 1 Basic Wind Component.
Cost: None
Purify Lightning Component Formula
Basic Transmutation
Effect: Three Minor Lightning Components are Transmuted into 1 Basic Lightning Component.
Cost: None
Purify Water Component Formula
Basic Transmutation
Effect: Three Minor Water Components are Transmuted into 1 Basic Water Component.
Cost: None
Basic Earth Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind, Lightning
Cost: None
Basic Holy Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Holy Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Demonic
Cost: None
Basic Fire Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Water, Shadow
Cost: None
Basic Shadow Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire, Lightning
Cost: None
Basic Metal Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Metal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind
Cost: None
Basic Water Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire
Cost: None
Basic Death Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Death Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: None
Cost: None
Basic Demonic Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Demonic Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Holy
Cost: None
Basic Lightning Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth
Cost: None
Basic Wind Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Wind Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth, Metal
Cost: None
Basic Herbal Transmutation Formula
Basic Transmutation
Effect: One Basic Elemental Component is Transmuted into a Basic Herbal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: All Elements except - Earth, Wind, Water, Shadow
Cost: None
Complex Transmuation:
Rare Earth Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Earth Components are Transmuted into 1 Rare Earth Component. Alternatively, a Rare Earth Component is Transmuted into three Basic Earth Components.
Cost: Minor or Basic Earth x1 or None (Disjunction only)
Rare Holy Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Holy Components are Transmuted into 1 Rare Holy Component. Alternatively, a Rare Holy Component is Transmuted into three Basic Holy Components.
Cost: Minor or Basic Holy x1 or None (Disjunction only)
Rare Fire Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Fire Components are Transmuted into 1 Rare Fire Component. Alternatively, a Rare Fire Component is Transmuted into three Basic Fire Components.
Cost: Minor or Basic Fire x1 or None (Disjunction only)
Rare Shadow Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Shadow Components are Transmuted into 1 Rare Shadow Component. Alternatively, a Rare Shadow Component is Transmuted into three Basic Shadow Components.
Cost: Minor or Basic Shadow x1 or None (Disjunction only)
Rare Metal Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Metal Components are Transmuted into 1 Rare Metal Component. Alternatively, a Rare Metal Component is Transmuted into three Basic Metal Components.
Cost: Minor or Basic Metal x1 or None (Disjunction only)
Rare Demonic Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Demonic Components are Transmuted into 1 Rare Demonic Component. Alternatively, a Rare Demonic Component is Transmuted into three Basic Demonic Components.
Cost: Minor or Basic Demonic x1 or None (Disjunction only)
Rare Death Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Death Components are Transmuted into 1 Rare Death Component. Alternatively, a Rare Death Component is Transmuted into three Basic Death Components.
Cost: Minor or Basic Death x1 or None (Disjunction only)
Rare Wind Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Wind Components are Transmuted into 1 Rare Wind Component. Alternatively, a Rare Wind Component is Transmuted into three Basic Wind Components.
Cost: Minor or Basic Wind x1 or None (Disjunction only)
Rare Water Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Water Components are Transmuted into 1 Rare Water Component. Alternatively, a Rare Water Component is Transmuted into three Basic Water Components.
Cost: Minor or Basic Water x1 or None (Disjunction only)
Rare Herbal Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Herbal Components are Transmuted into 1 Rare Herbal Component. Alternatively, a Rare Herbal Component is Transmuted into three Basic Herbal Components.
Cost: Minor or Basic Herbal x1 or None (Disjunction only)
Rare Lightning Conjunction/Disjunction Formula
Complex Transmutation
Effect: Five Basic Lightning Components are Transmuted into 1 Rare Lightning Component. Alternatively, a Rare Lightning Component is Transmuted into three Basic Lightning Components.
Cost: Minor or Basic Herbal x1 or None (Disjunction only)
Rare Earth Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind, Lightning
Cost: Minor or Basic Earth x1
Rare Holy Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Holy Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Demonic
Cost: Minor or Basic Holy x1
Rare Fire Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Water, Shadow
Cost: Minor or Basic Fire x1
Rare Shadow Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire, Lightning
Cost: Minor or Basic Shadow x1
Rare Metal Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Metal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind
Cost: Minor or Basic Metal x1
Rare Water Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire
Cost: Minor or Basic Water x1
Rare Death Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Death Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: None
Cost: Minor or Basic Death x1
Rare Demonic Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Demonic Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Holy
Cost: Minor or Basic Demonic x1
Rare Lightning Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth
Cost: Minor or Basic Lightning x1
Rare Wind Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Wind Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth, Metal
Cost: Minor or Basic Wind x1
Rare Herbal Transmutation Formula
Complex Transmutation
Effect: One Rare Elemental Component is Transmuted into a Rare Herbal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: All Elements except - Earth, Wind, Water, Shadow
Cost: Minor or Basic Herbal x1
Erudite Transmutation:
Pure Earth Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Earth Components are Transmuted into 1 Pure Earth Component. Alternatively, a Pure Earth Component is Transmuted into three Rare Earth Components.
Cost: Basic Earth x3 or None (Disjunction only)
Pure Holy Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Holy Components are Transmuted into 1 Pure Holy Component. Alternatively, a Pure Holy Component is Transmuted into three Rare Holy Components.
Cost: Basic Holy x3 or None (Disjunction only)
Pure Fire Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Fire Components are Transmuted into 1 Pure Fire Component. Alternatively, a Pure Fire Component is Transmuted into three Rare Fire Components.
Cost: Basic Fire x3 or None (Disjunction only)
Pure Shadow Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Shadow Components are Transmuted into 1 Pure Shadow Component. Alternatively, a Pure Shadow Component is Transmuted into three Rare Shadow Components.
Cost: Basic Shadow x3 or None (Disjunction only)
Pure Metal Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Metal Components are Transmuted into 1 Pure Metal Component. Alternatively, a Pure Metal Component is Transmuted into three Rare Metal Components.
Cost: Basic Metal x3 or None (Disjunction only)
Pure Demonic Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Demonic Components are Transmuted into 1 Pure Demonic Component. Alternatively, a Pure Demonic Component is Transmuted into three Rare Demonic Components.
Cost: Basic Demonic x3 or None (Disjunction only)
Pure Death Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Death Components are Transmuted into 1 Pure Death Component. Alternatively, a Pure Death Component is Transmuted into three Rare Death Components.
Cost: Basic Death x3
Pure Wind Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Wind Components are Transmuted into 1 Pure Wind Component. Alternatively, a Pure Wind Component is Transmuted into three Rare Wind Components.
Cost: Basic Wind x3 or None (Disjunction only)
Pure Water Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Water Components are Transmuted into 1 Pure Water Component. Alternatively, a Pure Water Component is Transmuted into three Rare Earth Components.
Cost: Basic Water x3
Pure Herbal Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Herbal Components are Transmuted into 1 Pure Herbal Component. Alternatively, a Pure Herbal Component is Transmuted into three Rare Herbal Components.
Cost: Basic Herbal x3 or None (Disjunction only)
Pure Lightning Conjunction/Disjunction Formula
Erudite Transmutation
Effect: Five Rare Lightning Components are Transmuted into 1 Pure Lightning Component. Alternatively, a Pure Lightning Component is Transmuted into three Rare Lightning Components.
Cost: Basic Lightning x3
Pure Earth Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind, Lightning
Cost: Basic Earth x3
Pure Holy Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Holy Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Demonic
Cost: Basic Holy x3
Pure Fire Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Water, Shadow
Cost: Basic Fire x3
Pure Shadow Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire, Lightning
Cost: Basic Shadow x3
Pure Metal Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Metal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Wind
Cost: Basic Metal x3
Pure Water Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Fire Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Fire
Cost: Basic Water x3
Pure Death Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Death Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: None
Cost: Basic Death x3
Pure Demonic Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Demonic Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Holy
Cost: Basic Demonic x3
Pure Lightning Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Earth Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth
Cost: Basic Lightning x3
Pure Wind Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Wind Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: Earth, Metal
Cost: Basic Wind x3
Pure Herbal Transmutation Formula
Erudite Transmutation
Effect: One Pure Elemental Component is Transmuted into a Pure Herbal Component. The original state of the Transmuted Component may not be an Anti-Element of this one.
Anti-Elements: All Elements except - Earth, Wind, Water, Shadow
Cost: Basic Herbal x3


