Overview: There are those who keep in their books and in their minds the accumulated histories and lores of their societies. These are the Wisdoms, among Humans also called Wise Men and Wise Women. Such intangible resources can be belittled by the ignorant, but for Wisdoms, knowledge is power and they stand beside ready sources of it. Some Wisdoms can delve into lores and find the insights they need to proceed in the world and teach others of what they have found (perhaps, at a cost). Other Wisdoms use their knowledge to heal others of pain and suffering, or to study the mortal flesh in order to inflict greater pain and suffering. In the end, the Wisdom’s strength is in learning – and for them, it is second to none.
BASIC WISDOM: A first level character that chooses Wisdom as his first Profession may choose to receive one of the following (Scholar or Physic) and receive the skills outlined for no build cost:
-Researcher
-Lore-Keeper
-Scribe Glyphic-Cipher
-Quicken Recovery
-Formula: Basic Healing Restorative (+5 HP, 10 seconds of treatment)
(Physic Remedies)
Phys Rep Requirements:
Wyrdic Cipher/Glyphic Cipher: Index Card, Rule-book, Colored Pens
Runic Cipher: scroll, scroll-roller
Remedies: different colored bands for different remedies and poultices.
WISDOM FEAT LIST:
Build Cost: Each feat costs 5 build to learn.
Critical Strike
Sense Deception
Staggering Strike
Interrogate
FEAT OVERVIEW:
Critical Strike
1 SP
Basic, Melee/Ranged Attack
Effect: You can perform this feat while making a melee or ranged attack. If your strike hits the target’s torso, you add 3 to the damage that you would normally inflict. Preface the invocation of damage by the word “Crit”.
Expert Critical Strike: This is a Critical Strike is does not cost SP. Some Classes and Skills grant the ability to do this after fulfilling a condition (invoking a Defense Feat, felling an enemy).
Sense Deception
1 SP
Complex, Detect Lie
Effect: You may invoke this Feat during a conversation when you believe someone is lying to you or deceiving you. Invoke this Feat and they can nod their head for “Yes, I just lied” or shake their head for “No, I didn’t lie.
Special: The Poker Face skill will make a character immune to lie detection Feats and Spells.
Staggering Strike
1 SP
Complex Melee/Ranged Daze, Pain
Effect: To use this feat, you must forgo dealing damage with a weapon strike that targets on the opponent’s torso area. In mid-swing or mid-throw, invoke “Daze 30”. If the strike lands and is undefended, suffers the invoked effect and is unable to use Feats or Spells for its duration.
Interrogate
Requires: Medicine Man, Break the Enemy
1 SP
Complex, Detect Information, Mortal, Pain
Effect: You may invoke this Feat after torturing a bound and helpless victim for 5 minutes. You may then ask 5 questions which your victim must then answer truthfully. This is a Pain and a Mortal Effect and thus can be countered by Feats and Spells, although the feats can only be used to withstand the pain of one question at a time.
Right after the interrogation process, whether successful or no, the victim falls unconscious and begins their death count. Further interrogation attempts cannot be performed until after the victim has rested for at least 10 minutes.


