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Seventh Kingdom IGE

The Cost of Magic

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Spirit Points (SP): This spell costs a number of SP to cast equal to the number preceding “SP”. At level 1, you start out with 3 SP. You may increase your available pool of SP by gaining levels of experience and spending build points on the Apotheosis skill (see Master Skill List)

If all of your SP is depleted, you need to take a short rest (10 minutes of restful activity) to regain it.

Spell-caster or Caster: One who casts spells. This term is often used to describe the person who has just cast a spell. It is also used to describe someone who is able to cast spells. In combat, it is used to designate to your allies the target of their assaults – after all, a spell-caster left unmolested in on the battlefield can wreak deadly havoc upon her enemies.

Invocation/Verbal: The invocation, often called the spell’s “verbal component” or “verbal”, is the portion of the spell-casting procedure a short phrase is spoken by the character in game. where you announce the spell’s origin and then the spell’s name, usually followed by the spell’s effects if they are cast upon someone other than yourself.

Channel: Channeling requires a greater concentration than Ritual spells as the spellcaster gathers the necessary energies in his thoughts. To represent this concentration, the spellcaster must incant the following, firmly and slowly without stumbling over his words: “Channeling 1, Channeling 2, Channeling 3…” until the reaches the required amount of channeling (the number following “channel” in the spell’s entry). At that point, the spellcaster can invoke the spell’s incantation and finish casting the spell.

Ritual: This spell takes a number of minutes to cast equal to the number that follows the word “Ritual” (i.e. Ritual 1 takes 1 minute to cast)


While casting a ritual, a spell-caster must be in peace and quiet. You may perform minor activities while casting a ritual but you must remain in one place and you must not be disturbed (or else the ritual is ruined and you must start anew). Examples of these minor activies are:
o Concentrating in silence while in a meditative pose- many spell-casters focus their thoughts in silence while casting a ritual
o Humming or singing a song or Intoning a poem or a tale – many spell-casters focus their thoughts through songs or prose.
o Reading a book or a tome – the favorite method of Necromancers, this ritual method combines the first two methods in attaining the required focus for a ritual spell
o Scribing the spell into a Glyphic Cipher -Usually done when the spell is a glyph or a latent spell
o Field-repairing one’s weapons and armor -Usually done by Crusaders and Grey Witches, these twin acts of creation resonate with each other.

Component: This spell requires components in order to cast it. Components are naturally occurring energies that have materialized into tiny objects. Components come in different grades and in different varieties. The grade of a component describes how powerful and rare it is (basic, rare and pure). The variety of a component determines what kind of elemental energy it has whether it’s something as mundane as an herbal or a metal component to something otherworldly and unlawful like a demonic or a death component.

To use a component in a spell, its power must be placed into a glyph - the glyph must then be approved by a staff member.


Interruptions: If at anytime a spell-caster is interrupted while Channeling, casting a Ritual or speaking an Incantation, the spell is ruined. It discharges without effect (unless the spell was a ritual spell or a powerful ritual effect, which case the effect is far more dramatic).

There are two kinds of Interruptions:
Minor: Damage, crippling, stumbling over incantations
Major: Daze, Stun, Silence, Confuse, Fear, Knock-back effects, pausing while speaking incantations, moving from one's place without the Mobile Spellcaster skill.
Special: Invoking a latent ward does not disrupt spell-casting as long as the spell-caster goes back to the part where he was interrupted immediately.

Special 2: Charm, Blind and Taunt effects do not affect incantations and channeling although they might require the spell-caster to change their actions somewhat- A taunted spellcaster casting an attack spell will target his taunter. A charmed spell-caster will not attack the one who charmed him. A Blinded spellcaster cannot use an attack spell at all, but beneficial effects that he casts are uninterrupted. 

 

Last Updated ( Friday, 10 July 2009 10:21 )  

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