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Spell or Feat Keywords

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Skill Difficulty: Basic, Complex or Erudite
-These Keywords determine how hard it is to teach and learn a feat. Generally speaking,

Healing: A healing spell restores HP to a target. A healing feat may not grant a target more HP than his maximum. If a Healing feat is cast upon you while you are in the critical stage of your Necromancy count (the last 2 minutes of your Necromancy count), it will not work. At that point, only a Revival feat will halt your soul’s departure.

Deception: A Deception Feat disguises the caster’s actions, either making him appear as if he was dying or making him seem like he was telling the truth.

Remove X: Feats of this kind will remove a specified effect from a target.

Detect: Feats of Detection will allow a feat-user to detect hidden characters or pierce disguises. Alternatively, a feat of detection might allow a feat-user to read Lore or Language cards that he might not be otherwise able to read.

Attack: This feat inflicts damage upon a target. The type of damage is normal unless otherwise specified (see below)
-Elemental (Fire/Ice/Shadow/Lightning/Shadow/Silver): These feats inflict damage of the specified sort.

Bane: This feat inflicts Bane damage upon a target. Bane damage bypasses all of the resistances of a specified target.

Glyph:
A glyph feat requires a glyph to be made of that feat. A glyph is a feat’s physical representation, the feat’s energy made manifest in material form.


Charm: This feat is a Charm feat and thus can be negated by effects that protect against Charm effects. Charm effects usually affect a target’s mind in some way or form.

-Pacify: This feat places a Pacify effect upon a target, preventing him from making any attacks. Pacify effects are Charm effects.

-Taunt: This feat places a Taunt effect upon a target, forcing him to attack the feat-user. Taunt effects are Charm effects.

-Befriend: This feat places a Befriend effect upon a target, making him believe the feat-user to be a good friend. Befriend effects are Charm effects.

-Suggestion: When a Suggestion effect is invoked, the statement following it must be believed by the target of the feat. Suggestions that are too outrageous or dangerous to follow will not be believed.


Pain: This feat is a Pain feat and thus can be negated by effects that protect against Pain effects. Pain feats affect the target’s body negatively.

-Cripple Limb: This feat places a Cripple Leg or a Cripple Arm effect upon a target, preventing him from amu use of the specified limb. Cripple Limb effects are Pain effects.

-Daze: This feat places a Daze effect upon a target, preventing him from using Feats or Spells. Daze effects are Pain effects.

-Stun: This feat places a Stun effect upon a target, preventing him from moving or even defending himself. Stun effects are Pain effects.


Force: This feat is a Force feat and thus can be negated by effects that protect against Force effects. Force effects usually limit or influence their target’s mobility

-Knock back: This feat places a Knock back effect upon a target, knocking him away from the feat-user. Knock back effects are Force effects.

-Slow: This feat places a Slow effect upon a target, slowing him to a heel-to-toe speed unless he stands in place. Slow effects are Force effects.

-Snare: This feat places a Snare effect upon a target, pinning him in one place. Snare effects are Force effects.

-Shackle: This feat places a Shackle effect upon a target, pinning him in one place and rendering him immune to all other effects. Shackle effects are Force effects.


Incapacitate: This feat is an Incapacitating feat and thus can be negated by effects that protect against Incapacitate effects. Incapacitate effects usually render their target unable to fight effectively… or at all.

-Confuse: This feat places a Confuse effect upon a target, preventing him from moving or acting until outside stimulus (such as pain) intervenes. Confuse effects are Incapacitate effects.

-Blind: This feat places a Blind effect upon a target, preventing him from moving and requiring the target to act as if blinded. Blind effects are Incapacitate effects.

-Silence: This feat places a Silence effect upon a target, preventing him from speaking in game. Silence effects are Incapacitate effects.


Mortal: This feat is a Mortal feat and thus can be negated by effects that protect against Mortal effects. Mortal effects usually affect a target’s soul negatively.

-Fear: This feat places a Fear effect upon a target, forcing him to flee the feat-user. Fear effects are Mortal effects.

-Dominate: This feat places a Dominate effect upon a target, forcing him to follow the feat-user. Dominate effects are Mortal effects

-Weaken: This feat places a Weaken effect upon a target, preventing him from dealing more than 1 point of damage with any attack or feat. Weakness effects are Mortal effects

Last Updated ( Thursday, 10 December 2009 22:38 )  

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