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Seventh Kingdom IGE

Classes of Seventh Kingdom

For more information on any Classes or Subclasses, just click on the name title to be redirected to another page with the corresponding information.


Everyman Skill List

Every character, no matter what Race, Kingdom, Class, or Profession has access to the Everyman Skills. These knowledges are either universally taught across all cultures and races or so basic in their complexity that anyone can learn them. 


Adept
The Adepts in Midworld are marked by Totems, powerful spirit creatures that they revere. Each type of Adept uses their Totem in a different manner, but all Adepts share one characteristic: the ability to draw spiritual power from their Totem to perform feats of supernatural prowess.

Berserker: The Berserker is an Adept that can enter a furious rage when possessed by his Totem spirit; he becomes stronger, tougher and utterly unstoppable. Those in the way of a Berserker when he rages must stand aside or be cast aside.

Mystic: The Mystic tempers his Totemic power with discipline and skill. Although the path of the Mystic is an inward one, those who see a Mystic in action cannot help but behold the true depths of his elemental mastery when he strikes arrows from mid-air and calls forth flame and frost with scarcely a word upon his lips.

Zephyr: A blur of motion, a flash of steel and blood- these are all that one might see when fighting a Zephyr. Made speed incarnate by the Totems they keep, those who would catch a Zephyr in the throes of a Zephyr dance are more likely to catch their own death instead.

-Adept Skill List

-Adept Feat List


Marksman
The Marksman is a fighter that specializes in the use of ranged weaponry, of bows, crossbows, and throwing weapons. On and off the field of battle, there is no one as skilled a Marksman when it comes to sending steel deep into the heart of an enemy.

Bowslinger: The Bowslinger specializes in knowing his weapon: each inch of wood and steel, each twine of string. Of all Marksmen, the Bowslinger alone is the master of the speeding arrow and the whirling blade. The words “impossible shot” mean little and less to one who performs these “miracles” on a regular basis.

Hunter: The Hunter is the arrow from the darkness and distant death from nowhere. Hunters are silent stalkers and sharp-eyed snipers – focused more on the quick and deadly kill than on a prolonged battle. Death dealt by a Hunter is more likely to be one without knowledge of its origin.

Skirmisher: The Skirmisher is a daredevil archer, defying the conventions of Marksmanship by being in the front lines and dealing death from a single blade-length away. Those who corner a Skirmisher often have puzzled looks upon their features when he kills them in close proximity as easily as he would from afar.

-Marksman Skill List

-Marksman Feat List


Priest
Among the Mortal Races are the Chosen–those souls that follow the teachings of a God. For these folk, the Priest is guide, teacher, and protector. For those that defy them, the Priest is the physical manifestation of their God’s Wrath.

Avatara: Avatara are conduits between the mortal and the divine – the voice of the Gods upon Midworld. When their words fall upon deaf ears however, the Avatara are not so easily ignored. The Gods empower their messengers with mighty magics to heal those who would listen and to break those who would not.

Crusader: Crusaders are the weapons of a God’s priesthood. It is they that enact judgment and execution upon the heretic, the anathema and the damned while protecting and healing the Chosen.

Seeker: Seekers are the eyes and ears of a God’s priesthood. It is their vocation to watch and to listen for enemies as well as for heresy. When a Seeker is abound, no secret is safe and no sin will go unpunished.

-Priest Skill List

-Priest Spell List


Rogue
As the world is covered in Kingdoms and Laws, so too is it filled with those who have little use for lords and rules. The Rogue is the snarl in the yarn, the bubble in the paint – they are mischief makers, rule-breakers, purse-snatchers and life-takers. Most of all, the Rogue is the master of acquisition: whether its your gold, your life or your heart that they’re taking.

Assassin: All Rogues are skilled at taking what they want, thus are Assassins adept at their crime of choice: murder. Trained Assassins can waylay their victims, knock them senseless and slay them with no time for defense or vengeance.

Scoundrel: The Scoundrel is dirty trick after dirty trick wrapped in a veneer of lies and deception. The world is a game and he intends to cheat. Count on the Scoundrel to take the heat off the casters, to allow the fighters some breathing room… and to run away laughing while they’re at it.

Swashbuckler: The clever quip, the flashing blade, and the audacity to do what no one else is willing to do--the Swashbuckler is the sum of those parts and more than even that. Swashbucklers fight with skill, but they meld it with luck, daring and a certain palpable yet intangible panache that only other Swashbucklers can match.

-Rogue Skill List

-Rogue Feat List


Sorcerer
There are those that consider power to be worth any price. For them, mastery in the arts of magic are worth body, mind and soul. This is how a Sorcerer is made – one who is not granted magic by god or spirit but instead wrests it from the hands of the supernatural.

Diabolist: The Diabolist draws power from those fell beasts that dwell in the Vault of Secrets. In exchange for his soul and the souls of those he slays in their name, the Demons have taught him spells that can conjure forth hellish flame and otherworldly cold. Where walks the Diabolist, destruction and lamentation inevitably follows.

Necromancer: Reading the Tome of Ordeals is an act that would destroy the minds and souls of lesser mortals. Those that survive this trial with the body, mind and soul mostly intact become Necromancers – Sorcerers capable of manipulating the powers of the Underworld, of death and pain, to his advantage.

Shadowsoul: “There is darkness in all souls” say the Shadowsouls of Midworld, but some shadows are deeper and viler than others. Through a secret ritual, one can call forth and trap a fearsome spirit called an Umbral Parasite in one’s own soul and from there, extract power through force and negotiation. It is through this fell discipline that Shadowsouls can control their enemies’ perceptions and shadows to their twisted whims.

-Sorcerer Skill List

-Sorcerer Spell List


Warrior
Warriors are characterized by a determination wrought of steel and uncanny feats of martial prowess that baffle even those they eviscerate. Whether it is blood-thirst, discipline, or deathly focus that allows them victory, it is as the old adage says: “Every war is won and lost by the blood and sweat of warriors.”

Armsman: There are those that say that all steel, be it in keen blade or cruel hammer, has a song. The Armsmen say that it can be made to sing death and devastation by one with the skill and the will to do so. These Warriors are united by one principle, stated well by the Kenrei sage Sung Su: “Superiority upon the field of battle lies within the self, not without.”

Champion: All Champions believe that when one strives for an ideal, when one strives for something above and beyond their own flesh and blood and bones, they become more than what they are. Thus are the Champion and his Code one. As the Code is infallible, so too must a Champion be without fail. As the Code is unbreachable, so too must a Champion be without dishonor. And as the Code is indestructible, so too can a Champion be without defeat.

Soldier: Soldiers are warriors that use strategy melded with strength, determination coupled with deception, and curse words to back up their sword arms. Driven by a steely discipline and a cruel cunning to achieve his goals at all costs, a Soldier believes in tactics, strategy and group-work to save the day. Let the Armsman have his skill and the Champion have his ideals; the Soldier is too busy winning to care.

-Warrior Skill List

-Warrior Feat List


Witch
Despite the powers wielded by a Witch, becoming one is more the choice of the spirits than the would-be spellcaster. However, those upon whom the spirits of the Aetherworld have shown their favor will rarely refuse such a gift. When being a Witch entails the capability of bending the elements to one’s will, to burn enemies into ash and to bless comrades with spiritual power, it is far too difficult a task to deny one’s destiny.

Bright Witch: The song of river and storm is sung by the Bright Witch and these songs allow her great skill in the healing magics of Water and the subtle magics of Wind. Those who stand beside the Bright Witch will find their ills cured and their fears put to rest. Those who stand against the Bright Witch may as well stand against the stormy seas and expect as much for victory.

Dark Witch: Dark Witches are feared across Midworld for their mastery of the destructive magics of Flame and the secretive magics of Night. It was an army of Dark Witches that took to burning alive those that persecuted their kind and it was the Queen of Dark Witches that put a whole province to darkness and flame. In this perspective, it is well that many fear the Dark Witch – fear can mean the difference between a foolhardy death and wise survival.

Grey Witch: Those that think all Witches are empty spells and fragile flesh will find only disappointment when they face a Grey Witch. This type of Witch is skilled in protective Earth magics and in the use of the Witch-blade, a magical, indestructible weapon that all Grey Witches possess. Though they are limited in spell ability and in martial power, the sum of the two parts can make a devastating, greater whole.

-Witch Skill List

-Witch Spell List

 

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